Samu

Bio

This 3D scene captures the surreal moment of a game character breaking the fourth wall, emerging directly from the screen of a central arcade

The character was sculpted in ZBrush, then posed and integrated into the environment in Blender, where I handled the lighting, materials, and final composition. My goal was to create a stylized, retro-futuristic aesthetic by combining lowpoly arcade machines with a more organic, expressive character. I used dramatic lighting contrasts and a minimal background to draw attention to the central figure and reinforce the eerie, dreamlike atmosphere. This project also served as a focused study in facial anatomy, allowing me to experiment with exaggerated forms while maintaining believable proportions.