Toon Character Max

This character was created as a personal 3D modeling project focused on stylized design and clean topology. I wanted to give the character a strong silhouette and personality while keeping the model game-ready and animation-friendly. The mesh uses efficient edge loops for easy rigging and deformation, and the textures are kept simple with a soft, toon-inspired shading style. Modeled and unwrapped in Blender, with final renders done in Eevee.